Introduction
CNC3:TWE is a singleplayer and multiplayer mod for Command & Conquer 3 : Tiberium Wars.
It includes an enhanced Singleplayer Campaign (all levels and factions) and the best multiplayer/skirmish maps with improved AI.
It is not a Total Conversion mod, meaning that it does not drastically change gameplay, include new factions etc.
Features
Version 1.0 of the enhancement pack features:
- An enhanced Singleplayer Campaign (all levels)
- Increased difficulty
- Texture Fixes
- Script fixes
- 42 quality skirmish maps
- Disabled EA logo intro movie
- CNC3:TWE Control Panel is not included
- A robust InstallShield installer – Step-by-step installer with system information and testing of configuration
- Windows Vista compatibility – Thoroughly tested on Windows XP Professional, Windows XP Home and Windows Vista Business N
- Edited Singleplayer campaign
- Fully updated Readme file (PDF)
- Support for CNC3:TW 1.09 (1.9)
- Modded Content
- New Main Menu Music (Disabled)
- Track courtesy of www.frankklepacki.com , thanks to Frank Klepacki for letting us use the track
- Track courtesy of www.frankklepacki.com , thanks to Frank Klepacki for letting us use the track
- New Crate Types
- Wall Construction
- Limited cranes/foundries to 4
- GDI Armory Heals Ally Units
- New Main Menu Music (Disabled)
System Requirements
Please view the Downloads page for the System Requirements.
CNC3:TWE (like CNC3:TW) will only work in Windows XP or Vista.
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Legal
This software is provided “as is” and does not include any kind of warranty. CNC3:TWE is in no way an official release by Electronic Arts. Copyright ZoneTrooperEx 2007.
Command & Conquer 3 : Tiberium Wars © 2007 Electronic Arts Inc. EA, the EA logo, Command & Conquer and Command & Conquer 3 Tiberium Wars are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. All other trademarks are the property of their respective owners.
The Future
CNC3:TWE will include much more now that the Mod SDK has been released.
Development is underway on new versions which leverage the capabilities of the Mod SDK.
July 10, 2007 at 8:53 pm
[...] About [...]
August 8, 2007 at 10:47 pm
For some reason it makes the game run super fast.
It looks alot better and runs alot better.
January 4, 2008 at 3:46 pm
me and many of my colleagues (i work at the fateful fruit company) are desperate for a mac version of CNC3: TWE we feel like isolated little orphans in the gaming world as hacks, workarounds and saved games are all but non-existent for us. The number of mac users is fast expanding and at a greater rate than any other OS. Do you plan to support mac anytime soon or do you know of any other resource for CNC3 and macs?
Kindest Regards
Brad Clark
February 29, 2008 at 6:40 am
Query about SP side… have you tweaked existing campaign or did you create new missions?
gben (cncnz)
March 4, 2008 at 6:30 am